Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.
Cheat
Effect
add_money "amount"
Gives you the specific amount of gold.
auto_win "attacker/defender"
When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
give_trait this "trait" "level number"
Allows you to give any trait your faction can have to a specific general.
process_cq "settlement name"
Anything in the city's building queue will be built automatically.
add_population "settlement name" "amount"
Allows you to give a city more population automatically.
toggle_fow
Toggles on or off the fog of war. You can see the whole world map when inputted.
move_character z x,y
z=name of settlement or unit without title (except Captain). x,y=coords
show_cursorstat
Shows coordinates under mousecursor in format x,y
character_reset
Allows a character to move again. Does not always work
Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units
Cheat
Effect
george
Mercenary Monster Ribault
houston
Mercenary Rocket Launcher
istanbul
Mercenary Monster Bombard
madras
Elephants
rogan
Elephant Artillery
vindaloo
Elephant Rocketeer
Detailed Codes for Several Console Commands
Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:
give_trait this TRAITNAME #
Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.
Cheat
Effect
GoodCommander 5
Increases command skill.
GoodInfantryGeneral 1
Increases command skill (situational)
GoodCavalryGeneral 1
Increases command skill (situational)
GoodAmbusher 5
Increases command skill (situational)
GoodAttacker 5
Increases command skill (situational)
GoodDefender 5
Increases command skill (situational)
GoodAdministrator 3
Increased Law, Trade Income
Intelligent 3
Increased Command, Income
VictorVirtue 3
Increases Chivalry
PublicFaith 4
Increases Piety
BattleChivalry 5
Increases Chivalry
NaturalMilitarySkill 3
Increases Command
Energetic 3
Increases Movement Points
HaleAndHearty 3
More kids, increased general's hitpoints
PoliticsSkill 3
- loyalty, + authority
MathematicsSkill 3
Increased Income
FathersLegacy 3
Increases Authority
GoodTrader 3
Increased Trade Income
GoodMiner 3
Increased Mining Income
HighPersonalSecurity 3
Increases Peraonal Security
BattleDread 4
Increases Dread
Loyal 3
+Chivalry,Loyalty
Brave 3
+morale
Adding Ancillaries to Generals
As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS
Cheat
Effect
brilliant_inventor
+30 build points, +1 farming, 20% bonus on mining income
bard
Adds Morale, Popularity
drillmaster
+25% movement, unit recruitment discounted
apothecary
Have more kids.
doctor
Have more kids, improves casualty recovery chance.
scribe_ancillary
Adds Authority, Income Bonuses
mentor
Increases Command
foodtaster
Increases Personal Security
tutor
Increases Piety, Trade Income
bodyguard
Increases Peraonal Security, Decreases Popularity
swordbearer
Increases Hit Points, Personal Security
shieldbearer
Increases Hit Points, Lowers Morale
Giving Ancillaries and Traits to Apies/Assassins
As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.
give_ancillary this ANCILLARYNAME
Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins
NOTE: For the ones marked "TRAIT", use the command:
give_trait this TRAITNAME #
instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.